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32-bit acorn software: classic games • Re: !Lander's weird control scheme explained

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I tried implementing this, and the ZIP files beginning with "W" attached to this post are the result.
These are fascinating! Having the mouse pointer visible makes quite a difference, once you get used to it. I also found that having the pointer on-screen means I hardly ever move it away from the centre, so it doesn't matter if it wraps or not. I'm not sure I'm any better at flying with the pointer, but it definitely makes it a lot easier to recover when things go wrong.

Wrapping doesn't really make a difference to me, as by that point I'm out of control anyway. But I'm a rubbish pilot, so there's that.

Good job on these - it's great to see the pointer in action and how it relates to the flight algorithm!

Mark

Statistics: Posted by MarkMoxon — Wed Mar 06, 2024 12:35 pm



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