I've just played through the 'b' version of the game. I echo that this is really amazing so far.
I didn't manage to make more than my opening balance on my first playthrough. I think I caught about ten ghosts and I had the Ghost Bait so was able to avert Marshmallow attacks. I also bought the vacuum.
Here are some thoughts on it, probably you're aware of some of them already.
1. It seems really hard to place the men on the ghost screens. A short tap of the 'fire' key never works. You have to really hammer it both to place a man and to start the streams. It's really annoying and distracts from the ease of the original.
2. It seems quite hard to catch the ghosts, much harder than the SNES or the Spectrum versions in fact. I'm not sure if the streams are just a few pixels too short - the ghost I thought I had pinned perfectly between the streams somehow managed to escape over the top of them on a few occasions.
3. The vacuum effect on the car travel screen is missing, but vacuuming the ghosts does work as you'd expect otherwise.![Wink ;-)]()
4. There's no key (keymaster) and lock (gatekeeper) milling about on the streets, like there is in other versions of the game. I know they're not technically necessary but I liked this effect. Any chance they could be added?
5. On one occasion, I went to a red building and captured the ghost. When I returned to the map screen, the marshmallow man arrived *instantly* and destroyed a building causing $4,000 of damage and giving me no time at all to drop the bait to save the cash. In fact, the Ghostbusters logo had not even appeared on the map screen. I've never seen that happen on any other version so that seems to be a (serious) bug.
I think, even in its current state, it could qualify as a finished product. Thanks so much for writing it.
I didn't manage to make more than my opening balance on my first playthrough. I think I caught about ten ghosts and I had the Ghost Bait so was able to avert Marshmallow attacks. I also bought the vacuum.
Here are some thoughts on it, probably you're aware of some of them already.
1. It seems really hard to place the men on the ghost screens. A short tap of the 'fire' key never works. You have to really hammer it both to place a man and to start the streams. It's really annoying and distracts from the ease of the original.
2. It seems quite hard to catch the ghosts, much harder than the SNES or the Spectrum versions in fact. I'm not sure if the streams are just a few pixels too short - the ghost I thought I had pinned perfectly between the streams somehow managed to escape over the top of them on a few occasions.
3. The vacuum effect on the car travel screen is missing, but vacuuming the ghosts does work as you'd expect otherwise.
![Wink ;-)](http://www.stardot.org.uk/forums/images/smilies/icon_wink.gif)
4. There's no key (keymaster) and lock (gatekeeper) milling about on the streets, like there is in other versions of the game. I know they're not technically necessary but I liked this effect. Any chance they could be added?
5. On one occasion, I went to a red building and captured the ghost. When I returned to the map screen, the marshmallow man arrived *instantly* and destroyed a building causing $4,000 of damage and giving me no time at all to drop the bait to save the cash. In fact, the Ghostbusters logo had not even appeared on the map screen. I've never seen that happen on any other version so that seems to be a (serious) bug.
I think, even in its current state, it could qualify as a finished product. Thanks so much for writing it.
Statistics: Posted by Dave_E — Tue Jan 09, 2024 11:10 pm