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programming • Re: Current Scanline?

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I suppose I should update this thread

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(a) no defence (drawing occurs regardless of current beam position, trace violations be damned):

https://www.youtube.com/watch?v=komh0jJgaP4


to (b) deferral (asterisks that would violate the trace are pushed to the stack and drawn later):

https://www.youtube.com/watch?v=0TSk2dBFFak


Of course (b) still flickers a bit, because deferred asterisks may violate the trace when they are drawn post-hoc -- I didn't bother trying to mitigate these "second-order" effects. Nevertheless, the amount of flicker is severely reduced (I did have figures for this, obtained by stepping through both videos frame-by-frame, but I've lost them and I no longer care enough to find them).

However, video (a) clearly moves more smoothly than video (b), despite the flicker. There is a pronounced jerkiness to the animation where the deferral strategy is used, particularly for asterisks on the circumference of the shapes (which move by ~3 pixels or so each frame). I can think of ways I might have been able to improve this, too, but whatever.

I thought the results were interesting, anyway.

I've attached the submission ZIP with the beebasm source; you can build it either way using the BEAM_AVOIDANCE switch.

Overall I was impressed that the Beeb could spin the thing at about 18 fps, even with my lacklustre 6502 asm.

Thanks to everyone who contributed to this thread.
YuleGetDizzy_Diminished_WILD_BBCmicro__VERSION_2.zip

Statistics: Posted by Diminished — Mon Jan 08, 2024 11:56 pm



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