To expand on this, some features only need more memory, while some features need both memory and CPU speed.The two constraints are memory and CPU speed.How far can sideways ram go? is it conceivable it could be adapted to add second processor type stuff too? details on planets? suns ?
You could add Thargoids to the Electron version without slowing it down, as the only reason they aren't in the game is because there is no room for the ship blueprints and spawning code. Similarly, adding witchspace and mis-jumps only needs memory for the extra routines.
However, adding suns, craters and meridians would probably slow down the main flight loop quite a bit, as these potentially add a lot of complex drawing to the space view.The Commodore 64 version has craters and meridians disabled by default, even though the code is in there, as turning them on makes a noticeable difference with its slower CPU, when compared to the BBC Micro. Alas the Electron is also slower than the Beeb, so adding these features might be too much.
I guess the only way to know would be to try!
Mark
Statistics: Posted by MarkMoxon — Fri Mar 29, 2024 7:14 pm