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new projects in development: games • Re: Skool Daze

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I've now added joystick support (this is currently M128 only so won't work on the Compact) and have fixed a few bugs:

1) The lines box should now appear in the correct place when the teacher is at the far left of the screen
2) The teacher should give lines when Eric has completed his jump rather than halting him in mid-air!
3) A pellet that hits the final shield before you go up a year should now be killed off rather than continuing on its journey. (I think this may have been a bug in the C64 version too.)

The code has been rearranged to use less memory as there were quite a few unused gaps previously. I'm now pretty confident the game could be made to run in mode 1 on a model B with two banks of SWRAM but that's going to be a longer term project.

And I've finally played it a fair bit on a real Master too but am not as happy with the sound effects - they sound much better on the emulators. I'll try to sort this out tomorrow and will post a new image once it's done.

Statistics: Posted by RobC — Sat Jan 31, 2026 4:53 pm



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