Another update. Not so visible but quite a lot of changes under the surface.
- Updated to 20 active units - of which 10 Cyan ones are "yours" and 10 magenta are "enemy" that hide in the fog.
- Updated fog recalculation logic to improve performance. The frame rate is acceptable with the targetted maximum of 40 units.
- The units now use individual properties by type for movement speed and visibility area.
- Units will avoid each other better.
- Updated map tile set and update colour maps to give more indication of landscape elements in the fog.
- First moves to a status bar. The numbers purely for debug/monitoring. The bottom right number is the number of frames since the last update.
Statistics: Posted by ChrisB — Thu Jan 29, 2026 7:49 am