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new projects in development: games • Re: Real Time Strategy Game

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Another update. Not so visible but quite a lot of changes under the surface.
  • Updated to 20 active units - of which 10 Cyan ones are "yours" and 10 magenta are "enemy" that hide in the fog.
  • Updated fog recalculation logic to improve performance. The frame rate is acceptable with the targetted maximum of 40 units.
  • The units now use individual properties by type for movement speed and visibility area.
  • Units will avoid each other better.
  • Updated map tile set and update colour maps to give more indication of landscape elements in the fog.
  • First moves to a status bar. The numbers purely for debug/monitoring. The bottom right number is the number of frames since the last update.
screenshot6.png
Next I'm going to look at proper unit behaviour so they stop once at a destination and become idle. Coupled with that I'll probably look at unit selection logic and possible status bar updates with that.

Statistics: Posted by ChrisB — Thu Jan 29, 2026 7:49 am



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