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32-bit acorn software: classic games • Re: New: fully documented source code for Lander

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Regards running Lander quicker, provided you've fixed the STM^ bug if it exists, it should run on a modern machine (Pi etc) under ADFFS at 1000+fps.
Thank you Jon! I'll be giving that a go. Lander doesn't contain any ^ instructions, so hopefully that bug is unique to Zarch.
I wanted to see if I could get the big landscape mode running on something faster than arculator. I couldn't get the ADFFS command to get it going (probably my issue rather than ADFFS) but it didn't take much editing to fix it up the code.
Fantastic! I'll add your fix to the branch when I get a moment, if that's OK with you. I've since removed the need to manually update the entry address when editing the code (that was a pain!), and I'll wrap your changes in Mod headers so they'll be easier to find, but this looks really easy to drop in. Thank you!

Mark

Statistics: Posted by MarkMoxon — Tue Feb 27, 2024 9:53 am



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