I worked a little on a lot of graphical elements this weekend.
Mountains/Wastes/Citadel/Tower/Keep/Lith/Lake/Downs/Caverns/Ruins/Forest/Henge/Village/Snow Hall
Made them a bit more consistent with regards to centering/scaling, but there's still work to be done. Mountains and Citadel could use more detail. Some objects scale clumsily.
I took the code for a tree, and altered it to give a cluster of 5, which looks a bit closer to the game aesthetic
I'll link to a program that shows them all on screen at the same time.
![Image]()
https://bbcmic.ro/#%7B%22v%22%3A1%2C%22 ... PROC%22%7D
Feel free to take/use anything you want.
Caverns and Liths both need a Downs to be printed at their location first. (basically just a reused asset)
Cybershark, you said we could save space by offloading the plot data elsewhere, but is that possible using the bbcmic.ro site? I am not good with anything beyond the simplest code.![Laughing :lol:]()
Mountains/Wastes/Citadel/Tower/Keep/Lith/Lake/Downs/Caverns/Ruins/Forest/Henge/Village/Snow Hall
Made them a bit more consistent with regards to centering/scaling, but there's still work to be done. Mountains and Citadel could use more detail. Some objects scale clumsily.
I took the code for a tree, and altered it to give a cluster of 5, which looks a bit closer to the game aesthetic
I'll link to a program that shows them all on screen at the same time.
![Image](http://shadow.redbrick.dcu.ie/lomall.png)
https://bbcmic.ro/#%7B%22v%22%3A1%2C%22 ... PROC%22%7D
Feel free to take/use anything you want.
Caverns and Liths both need a Downs to be printed at their location first. (basically just a reused asset)
Cybershark, you said we could save space by offloading the plot data elsewhere, but is that possible using the bbcmic.ro site? I am not good with anything beyond the simplest code.
![Laughing :lol:](http://www.stardot.org.uk/forums/images/smilies/icon_lol.gif)
Statistics: Posted by shadow — Mon Jan 29, 2024 3:09 am