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new projects and releases: text and graphic adventures • Re: The Lords of Midnight : Landscaping

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I worked a little on a lot of graphical elements this weekend.
Mountains/Wastes/Citadel/Tower/Keep/Lith/Lake/Downs/Caverns/Ruins/Forest/Henge/Village/Snow Hall
Made them a bit more consistent with regards to centering/scaling, but there's still work to be done. Mountains and Citadel could use more detail. Some objects scale clumsily.
I took the code for a tree, and altered it to give a cluster of 5, which looks a bit closer to the game aesthetic


I'll link to a program that shows them all on screen at the same time.
Image
https://bbcmic.ro/#%7B%22v%22%3A1%2C%22 ... PROC%22%7D

Feel free to take/use anything you want.
Caverns and Liths both need a Downs to be printed at their location first. (basically just a reused asset)
Cybershark, you said we could save space by offloading the plot data elsewhere, but is that possible using the bbcmic.ro site? I am not good with anything beyond the simplest code. :lol:

Statistics: Posted by shadow — Mon Jan 29, 2024 3:09 am



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