Quantcast
Channel: stardot.org.uk
Viewing all articles
Browse latest Browse all 2385

new projects in development: games • Re: Japanese Military Chess for the BBC Micro

$
0
0
Anyway, your posts are perfect for people like me coming from high level languages. I've learned a lot of stuff the best way. I'd like for more coders to do the same.
Thanks! I'm glad you're enjoying the series. It's encouraging to know I'm not just shouting into the void :-).
ESC should toggle animations ON/OFF (probably you'd thought of it already).
That's a good idea to have a toggle for the animations, although I'm not sure I would bind it to the escape key. The escape key is special in that it sets the escape flag rather than go into the keyboard input buffer, so it goes to the head of the queue and I then clear the input buffer in that case to stop anything else happening.

Most pieces in the game can only move a short distance, so watching the animations shouldn't usually be frustrating, but I envisaged the escape key as a get-out if you feel it's taking too long. Perhaps, ideally, the animations could be faster, but there are some technical complexities to moving more than one pixel per frame since I rely on the border of the front buffer to clean up trails.
I dunno why, but the dithered purple pulsating on plain red look disturbing to me. There's not a lot you can do by 4 colors, anyway. Red <> dithered red? You've tried for?
It's grown on me ;-). You're right that there's not much choice with 4 colours. Alternating between red and blue didn't look good to me, and dithering with white looks awful. Dithering with black doesn't look bright enough, which is why I use that for the inactive cursor.

Statistics: Posted by komadori — Wed Jan 24, 2024 12:44 am



Viewing all articles
Browse latest Browse all 2385

Trending Articles