Thanks! I'm glad you're enjoying the series. It's encouraging to know I'm not just shouting into the voidAnyway, your posts are perfect for people like me coming from high level languages. I've learned a lot of stuff the best way. I'd like for more coders to do the same.
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That's a good idea to have a toggle for the animations, although I'm not sure I would bind it to the escape key. The escape key is special in that it sets the escape flag rather than go into the keyboard input buffer, so it goes to the head of the queue and I then clear the input buffer in that case to stop anything else happening.ESC should toggle animations ON/OFF (probably you'd thought of it already).
Most pieces in the game can only move a short distance, so watching the animations shouldn't usually be frustrating, but I envisaged the escape key as a get-out if you feel it's taking too long. Perhaps, ideally, the animations could be faster, but there are some technical complexities to moving more than one pixel per frame since I rely on the border of the front buffer to clean up trails.
It's grown on meI dunno why, but the dithered purple pulsating on plain red look disturbing to me. There's not a lot you can do by 4 colors, anyway. Red <> dithered red? You've tried for?
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Statistics: Posted by komadori — Wed Jan 24, 2024 12:44 am