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new projects and releases: text and graphic adventures • Re: Exploring (fiddling about with) The Quill

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OK, here you go. It's somewhat of a preview, I haven't figured out the use of UDGs to replace the prompts in a way that makes sense and the font hasn't been ported either, but the game is playable.

I had to mess about reformatting the text, my WIP conversion needs more work, so it took a good 2.5 hours to convert. The text could use another look over when I have time.
Thanks! I haven't followed this dev blog closely, so I don't know exactly what I'm talking about when I say this, but this seems like an impressive conversion, especially if it's done in a (partly?) automated way, with that wizardlike C# system you've created which I don't fully understand.

I played through the Master version. Seems fine! Found one minor typo at the end ("I'l l"), but you said you were aware of text-formatting being a live issue.

One observation: it might be nice if the !M7 option would switch to MODE7 and then let you restart the game without changing back to the default screen-mode again -- so that you could see the game's preamble text in MODE7.

Other than that,

=D> =D> =D>

Statistics: Posted by lurkio — Fri Oct 18, 2024 9:04 pm



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