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new projects in development: games • Re: Ghostbusters (Activision)

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This seems to hanging together very well now!

Wasn't there a plan to have the cars be able to speed up and down? I guess I probably misunderstood at the time. Not like it'd add anything to gameplay.

Can the vacuum sound effect be made to not interrupt the tune? No biggie, if not :)

There seems to be no check on whether some items have been purchased or not - it's only the traps that you should be able to buy multiples of, right? I seemed to be able to rack up several marshmallow sensors and image intensifiers, for example.

Sometimes I was seeing a weird green splat on the capture screen, but the screen would then exit before I was able to grab it.
Occasionally I see this sort of 'ghost trail' on that screen too:
gb green.jpg

More scarily, I once had the game completely lock up (while vacuuming) on the driving section:
gbcrash.jpg

Statistics: Posted by Cybershark — Mon Jan 22, 2024 10:19 pm



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