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32-bit acorn software: classic games • Re: Sim City 2000

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I'll test it later in the week and see if it needs script changes or bugs fixing.

I'll also see if I can get the game to run under the ARMv4 JIT
I managed to spend a few hours looking at this.

So the good new is, the RPC version of the game "appears" to work with the ARMv4 JIT (testing I could load a save on a Pi3). The bad news is the JIT contains a bug in the reencoding of MOVS PC,R0 - which is why it doesn't get to the menu screen.

Having fixed that bug, I can load a game on a StrongARM but it then hangs...so I have some more debugging to do.
I'm happy to contribute Jon if you need testers. I may need a few pointer son what kind of debug tools need to be present to give you the right kind of captured data.
I'm always after more testers, it's tedious testing games as there's so many of them, people don't tend to stick around for more than one or two build releases.
No debug tools are required, testers just need to play the games and let me know how to reproduce any issues.

I'm taking a break from ADFFS development at the moment, so don't need any testing done as we speak. I'll drop you a PM at some point.

Statistics: Posted by sirbod — Fri Oct 04, 2024 1:22 am



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