ADFFS avoids that particular issue by loading an appropriate version of CLib in the game's virtual environment.The abort on data transfer range is pointing to SharedCLibrary which is the latest ROOL version, it's pretty hard to downgrade this
I'll test it later in the week and see if it needs script changes or bugs fixing. Unfortunately ADFFS hasn't had any testers for the StrongARM build for some time, so some bugs may have crept into recent builds. 2.81 was the last build that had any testing done on StrongARM by myself, which was two years ago and there's been some major changes since then.Sadly using the ADFFS obey file didn't work, it slowed to an absolute crawl and I couldn't get to to the title screen.
I'll also see if I can get the game to run under the ARMv4 JIT on as that will have far less of a performance penalty than the ARMv3 JIT the script is currently using...primarily to handle self-modifying code.
Statistics: Posted by sirbod — Tue Oct 01, 2024 11:53 pm