Hard to say, I haven't played the game beyond typing in the walkthrough and I'm not sitting in front of the computer on which the code resides. Having said that, I'm not ruling out interpreter bugs. What I shared earlier was a bit of a rush job, just to give my hordes of adoring fans something to experiment with . Knowing the steps to recreate the scenario would, as ever, help, especially as I haven't tried to play the game as one would when exploring a new game from scratch. However, typical Quill behaviour, based on a tiny sample size seems to be:
Possibly the option to not clear the screen before each location description would be a useful improvement.
Jeremy
- Something bad happens.
- A brief pause.
- The location is redescribed, which involves an implicit clear screen.
Possibly the option to not clear the screen before each location description would be a useful improvement.
Jeremy
Statistics: Posted by EdwardianDuck — Sun Sep 15, 2024 9:36 pm