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programming • Re: What memory below &E02 Can I use for sprites/code?

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You tend to load at &1100 or higher and then relocate down, otherwise you would corrupt the tape or disc system whilst you are loading, unless you are loading bits of code in different places instead of one large file that most people tend to use nowadays.

For Pitfall, I relocated down to &200, but kicked out the OS to use it this low, for Gridrunner I relocated down to &E00 as I needed to use the OS sound system, but also used locations at &400-&700 for enemy storage.

Statistics: Posted by fizgog — Thu Sep 12, 2024 10:19 pm



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