I think I slight stuffed up the definitions of the Truchet tiles. Essentially, if you create an 8x8 UDG that has pixels at the centre two spots of each of the four edges, and you create a mirrored version, a random arrangement of those two tiles will always produce an infinite maze-like structure.That's neat, the slight "jagginess" (not sure how to describe it) of the pattern is a nice twist.
It looks nice with quarter circles instead of straight lines, but that doesn't render well with 4x4 squares.
Same number of characters, though, and mine preserves the familiar 10 PRINT structurevery nice program scruss
redone as a 1 liner
Statistics: Posted by scruss — Mon Aug 12, 2024 5:28 pm